DAAAAAAAAAAAAAAM THE B.M.W
Making an iPhone app differs from being developed for Android, and it's not just because it uses a different programming language. An iPhone development company may not recognize or appreciate all the differences between them - and there is a lot. Developing for iPhone is not necessarily better or worse than anything for any other platform, but there are some important facts that anyone who wants to make an iPhone app should know before they start.
By the way, everything we discussed here will also be applied to tablets, as iOS and Android are available on both tablets and phones. But we should mostly mention phones, because most people start their development process to think of a telephone app.
1. iPhone customers are picky - but they spend more money
Users are the lifeblood of all successful apps, especially if it is not free or includes purchases in the app. Compared to Android users, iPhone customers are more concerned about the overall design of an app than extra watches and whistles. But they are also less likely to write reviews. Take Uber, for example. In the Google Play Store, there are 1.1 million reviews, with an average of just over four stars. In the iTunes App Store there are 32,694, again on average about four stars. It's a big gap - more of a chasm, considering that there are about 16 million monthly active users in total.
It is both positive and negative for a new app; Fewer reviews mean, on average, that you are more likely to attract those who feel strongly in one way or another about your application. You can get some of the picky iPhone customers who are disappointed in any aspect of the design, but you also get those who love what your app lets them do.
Apart from reviews, iOS users are more likely to spend money on an app, about 75% more. This is a big advantage over Android development. On Google Play, the app is usually cheaper or free and ad support, which puts a different expectation on users. If your app depends on consistent income, the iPhone platform may be better suited to you as long as you meet the requirements.
2. Apple's approval policy is stricter
One of the reasons why iPhone customers' expectations are higher is due to Apple's approval policy, which applies to all iOS apps on both the iPhone and iPad. They keep strict standards for all apps sent to the AppStore and reject anyone who fails to do so. This can be frustrating, because not all limitations are always clear. Here's a line directly from their approval guide: "We'll reject apps for content or behavior we think is over the line. What line do you ask?" As a Supreme Court just once said, "# 39; I know it when I see it." They follow up a list of examples and details, but really everything that is inside - which includes content that is either "insensitive" or " disruptive "-Can be denied publication.
You can assume that this is the type of a back door for them to reject everything they do not want to be associated with and you are right. Basically, Apple reserves the right to refuse the publication of an app that may damage their trademark, whether offensive or otherwise. This is becoming increasingly popular with other content-driven companies, and YouTube has just updated their terms to make money from any video they don't find "ad-friendly".
Will this part affect a typical business app? Probably not. But it illustrates a sharp contrast to Android's far more forgiving and open submission guidelines.
Apart from content restrictions, Apple meets performance and design standards for all apps published on its platform. If it doesn't look good, for example, they will reject it.
This is an obstacle to access, but it maintains a higher quality level in the iPhone ecosystem. In fact, there are obstacles that any successful app must pass anyway. Your app, regardless of platform, should look good and work well before you even think about publishing.
3. Fragmentation is not a problem for iPhone development companies
When it comes to actually producing the product, the biggest advantage to making an iPhone app is that there is no difference to worry about. Every iPhone from the iPhone 5 and up runs at least iOS 9 and will soon be running iOS 10. There are only six iPhone models available for new users and many old customers are upgrading to the new versions as soon as they & # 39; re & # 39; re released-iOS has a much higher interest rate than Android ..
In other words, there are very few devices and software versions that an iPhone developer has to worry about.
Conversely, dozens of versions of Android are available, each molded and reshaped to fit every single device made by dozens of manufacturers. Something that goes well on a Samsung Galaxy S6 running Android version 5.1.1 may have problems on a Galaxy S5 running Android version 5.0. Differences in the hardware span a wide range, even if you only count the units by a manufacturer. For example, the Galaxy Note product line has a much larger screen than the standard Galaxy S series, with different requirements and resource allocation.
When developing for Android, there are much more tests that need to be done, just because of the differences in software versions and devices. With iPhone development, however, you only have to worry about a relatively few variations, and testing is much easier.
4. The security is harder
I have always said that security must be integrated into the development of all applications, mobile or otherwise. It is one of the things we take most seriously - we also developed Code Dx, which helps us identify potential security risks at each development stage.
Unfortunately, it doesn't matter how secure your app is if the sub-platform is vulnerable. The iPhone ecosystem has a great advantage over Android: it is fully managed by Apple. Their control can sometimes feel choking - and that is one of the reasons why there are so many Android devotees - but it undoubtedly makes their desire platform safer. Each app is carefully designated, as I mentioned earlier, by the same people who have tested each other app. However, Android markets do not maintain the same groups, and third-party software is commonplace. This - together with the fact that Android itself is open source, while iOS is closely monitored - makes the Android platform considerably more vulnerable to security threats. While your app may be completely secure, it won't help if cyber criminals can access it with erroneous information from your customers.
This is not to say that the iPhone platform is free of any security threats - to let us face it, nothing is. But the extra on-site controls over the ecosystem make it more difficult to target specific iPhone customers, and each layer of security helps.
As with all things in life, there are several advantages and disadvantages to any software development strategy. These are just some of the things you should consider before you decide to make an iPhone app or start on another platform. Ultimately, what is best for your specific needs should be determined between you and your development company.